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	<title>Hect Engine</title>
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	<description>Open source gaming engine</description>
	<pubDate>Fri, 26 Sep 2008 16:34:11 +0000</pubDate>
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		<title>Early Terrain Engine</title>
		<link>http://hect.sourceforge.net/?p=8</link>
		<comments>http://hect.sourceforge.net/?p=8#comments</comments>
		<pubDate>Fri, 26 Sep 2008 16:34:09 +0000</pubDate>
		<dc:creator>Colin</dc:creator>
		
		<category><![CDATA[Development]]></category>

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		<description><![CDATA[Currently the terrain engine can render a 262114^2 meter (~162.87^2 miles) square of terrain.  The heights are generated from libnoise.  As you get closer to a given part of the terrain more detail of the terrain will be loaded from the terrain noise function.  When at ground level the resolution of the terrain can get [...]]]></description>
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		<title>Hect Engine</title>
		<link>http://hect.sourceforge.net/?p=6</link>
		<comments>http://hect.sourceforge.net/?p=6#comments</comments>
		<pubDate>Wed, 24 Sep 2008 19:37:48 +0000</pubDate>
		<dc:creator>Colin</dc:creator>
		
		<category><![CDATA[Development]]></category>

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		<description><![CDATA[I&#8217;ve begun writing a simple game/graphics engine for any hobby projects I wish to pursue (such as the engine itself).  I&#8217;ve been working on it for around 2 months now.  So far I have spent the majority of my time in the core engine mechanics and the terrain engine.  I&#8217;m using a small variety of [...]]]></description>
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