Hect Engine
I’ve begun writing a simple game/graphics engine for any hobby projects I wish to pursue (such as the engine itself). I’ve been working on it for around 2 months now. So far I have spent the majority of my time in the core engine mechanics and the terrain engine. I’m using a small variety of libraries to make my life easier, including: libnoise, SDL, OpenGL, boost, cml. The engine will be open source and I will have it on SVN as soon as it is somewhat complete. Which will probably be within the next 2 months or so (possibly more because of school).
This blag is to keep track of my development on the engine. Thanks for reading.
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