Hect Engine

I’ve begun writing a simple game/graphics engine for any hobby projects I wish to pursue (such as the engine itself).  I’ve been working on it for around 2 months now.  So far I have spent the majority of my time in the core engine mechanics and the terrain engine.  I’m using a small variety of libraries to make my life easier, including: libnoise, SDL, OpenGL, boost, cml.  The engine will be open source and I will have it on SVN as soon as it is somewhat complete.  Which will probably be within the next 2 months or so (possibly more because of school).

This blag is to keep track of my development on the engine.  Thanks for reading.

Wednesday, September 24th, 2008 Development

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